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For an overview of plasma rifles in the various Fallout games, see Plasma rifle.

The plasma rifle is a weapon in Fallout: New Vegas.

Plasma rifle
PlasmaRifle
Plasma rifle icon
Requirements
skillEnergy Weapons 25
strength req.3
Attack statistics
dmg/attack
47 (55.9)
DPS
65.8 (109.6)
DPS (reload)
48.7 (80.2)
crit dmg
47
crit % mult
x2
attacks/sec
1.4 (2)AP30
projectiles1spread0.2
Ammo & reloading
ammo typeMicrofusion cell
ammo/shot
2
shots/rel.
12
ammo cap.24
reload time
3 (2.3)
Other
weight8value
1300
item HP75
repair
Plasma rifle
Energy rifles (other) Jury RiggingJury Rigging
base id00004344
 
Gametitle-FNV
Gametitle-FNV

Background[]

This section is transcluded from plasma rifle. To change it, please edit the transcluded page.

Plasma rifles or plasma casters are high-tech weapons which find numerous applications in military and industrial fields. They fire superheated bolts of plasma powered by either microfusion cells or heavy energy cells. The bolt forms in a special chamber, which is then sent down a superconducting barrel,[1][2] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[3]



Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the US Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[4]



Regardless, all types of plasma weapons have a common feature: when a Critical Hit is delivered, they can literally melt down enemies. While most industrial casters aren't powerful enough to dissolve bones too, subsequent models have no problem converting the target into a puddle of goo.

This plasma rifle is a lightweight urban warfare weapon[4] created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - "Green Bean" plasma-powered rocket. Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.



As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.

Characteristics[]

Compared to its Fallout 3 counterpart, this plasma rifle has a much lower damage-per-second rating with only a slight improvement in damage. Factoring in the transition from the Damage Resistance system to the Damage Threshold system, the plasma rifle is vastly underpowered compared to its Fallout 3 iteration.

Unlike the plasma rifle in Fallout 3, this plasma rifle uses 2 microfusion cells per shot.

Durability[]

The plasma rifle can fire a total of about 370 times using standard cells, the equivalent of 31 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard37031
Bulk43737
Optimized33628
Over charge24521
Max charge14513

Modifications[]

  • Plasma rifle mag. accelerator - increase the speed of the plasma bolt by 200%.

Variants[]

  • Van Graff plasma rifle - A special variant given by the Van Graffs.
  • Q-35 matter modulator - A unique variant of the plasma rifle.
Icon cut contentThe following is based on developer test content cut from Fallout: New Vegas and has not been confirmed by canon sources.
  • Plasma rifle always crit
  • Plasma rifle weak
Icon cut contentEnd of information based on developer test content cut from Fallout: New Vegas.

Comparison[]

Weapon name (current weapon is highlighted)Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per attack (damage per projectile)Damage per secondDamage per secondAttacks per secondAttacks per secondCritical Chance % multiplierCritical Chance % multiplierCritical damageCritical damageAction Point costAction Point costDamage per action pointDamage per action pointWeapon spreadWeapon spreadMagazine capacity (shots per reload)Magazine capacity (shots per reload)Durability (number of attacks before breaking)Durability (number of attacks before breaking)WeightWeightValue in capsValue in capsValue to weight ratioValue to weight ratioSkill requiredSkill requiredStrength requiredStrength required
Plasma rifle 47
65.81.4x247301.60.224(12)37081300162.5253
Q-35 matter modulator 40
962.4x262281.40.212124573000428.6252
Van Graff plasma rifle 32
44.81.4x232301.10.224(12)37081300162.503
Multiplas rifle 105
(35x3)
1051x1343531.530(10)24572500357.1504

Locations[]

  • Durable Dunn's sacked caravan - two of the thugs' bodies have plasma rifles.
  • Fiends sometimes carry this weapon.
  • Hidden Valley bunker - one can be stolen from a room near the command center.
  • Horowitz Farmstead - one can be found simply lying on the ground southwest at the Griffin Wares sacked caravan.
  • Jacobstown - during the quest Unfriendly Persuasion, some of the mercenaries carry this weapon.
  • Nipton - one may be found in in the Town Hall, in a gun cabinet in the room (locked - average) behind the Mayor's desk.
  • Novac - one can be bought from Cliff Briscoe.
  • Powder Ganger members in the various farmsteads south of Vegas and near Vault 19 may carry plasma rifles or laser rifles.
  • REPCONN headquarters - one can be found on the northeastern side of the building, behind a couple of average locked doors, and in a small room with a lot of microfusion cells and three ammunition boxes.
  • Silver Rush - Gloria Van Graff sells one from time to time.
  • Several Van Graff thugs have plasma rifles if the player chooses to exterminate the Van Graffs during the quest Heartache by the Number.
  • The Fort - one can be found in the underground bunker, leaning up against the wall by the ammunition boxes.
  • Yangtze Memorial - A plasma rifle sometimes spawns in one of the graves nearby the memorial.

Notes[]

  • A slight humming sound can be heard when it is equipped.
  • It has a slower rate of fire and is less durable than its Capital Wasteland counterpart.
  • An unmodified plasma rifle's bolts travels at 7500 velocity, which is about 117 yards per second or 240 mph. This is actually slightly faster than a tracer, but much slower than a bullet.
  • It is described by Simon to be "as slow as a mule but with a kick to match."

Sounds[]

SingleShotVB noicon ReloadVB noicon
JamVB noicon

Gallery[]

References[]

  1. In-game description for the plasma rifle in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
  2. 2.0 2.1 Research Note - Plasma rifle, Fort Independence terminal entries. [1] Cite error: Invalid <ref> tag; name "research notes" defined multiple times with different content
  3. Chris Taylor interview for Vault13.net. [1]
  4. 4.0 4.1 Cover of Future Weapons Today. [1] Cite error: Invalid <ref> tag; name "Future Weapons Today" defined multiple times with different content


pl:Karabin plazmowy Enklawy ru:Плазменная винтовка (Fallout: New Vegas) de:Plasmagewehr (Fallout: New Vegas)

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